#include "CreateScorpSpear.h"
#include "SGD Wrappers\MessageID.h"


CreateScorpSpear::CreateScorpSpear(Entity* pOwner, int level)
: SGD::Message(MessageID::MSG_CREATE_SCORP_SPEAR)
{
	m_pOwner = pOwner;
	m_nLevel = level;
}


CreateScorpSpear::~CreateScorpSpear()
{
}
